000 01580nam a2200397 i 4500
001 257720
003 TH-BaBU
005 20250301232730.0
008 140320t2023 maua e b 001 0 eng d
020 _a9780136619949
040 _aTH-BaBU
_cTH-BaBU
050 4 _aQA76.76 .V54
_bB662I 2023
100 1 _aBond, Jeremy Gibson,
_eauthor.
245 1 0 _aIntroduction to game design, prototyping, and development :
_bfrom concept to playable game-with Unity and C# /
_cJeremy Gibson Bond.
246 3 _aGame design, prototyping, and development.
264 4 _aBoston, Mass. :
_bAddison-Wesley,
_c©2023
250 _aThird edition
300 _axlii, 1,251 pages :
_bcolor illustrations
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references and index.
630 0 0 _aUnity (Electronic resource)
_9148428
650 0 _aComputer games
_xProgramming.
650 0 _aComputer games
_xDesign.
650 0 _aVideo games
_xDesign.
_986170
650 0 _aVideo games
_xProgramming.
_9164932
650 0 _aThree-dimensional display systems.
650 0 _aC# (Computer program language)
650 0 _aApplication software
_xDevelopment.
990 _aA40065
_b20250226
991 0 0 _a0701
997 _bcom
942 _2lcc
_cBK
999 _c257720
_d257720